There should be an option (experimental) where you can use unsupported
GPUs and give feedback or gather FPS data to determine if it would count
as a “supported” gpu. Then if it does not run at optimal speed for
Oculus, there could be an option to...
Make it so that you can move the keyboard below you so you can use the
controller and touch the buttons, I find my hands too shaky sometimes
and lose the ability to stabilize on one button and click without it
moving to another key.