With the position tracking in DK2, is there a working solution (or at
least design guideline) from the Oculus team on how to handle head
collision with the environment?Right now with DK1, you can only move
your virtual body, this kind of movement can...
ok I noticed that if i change my DK2 display to portrait-flipped, i have
no judder. but once i switch back to portrait and run the demo again the
judder happens. Unfortunately its not playable in portrait-flipped of
course since everything is reverse...
just got my dk2, im hitting the judder issue for every demo except the
desk demo in the config tool.granted by video card isn't that great, but
the judder only happens as a move my head, not when my view is rotated
with mouse/keyboard etc.