stolk
Honored Guest
since ‎05-29-2014
‎02-23-2021

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Hi,The VrNative template code does not seem to support HMD unmount detection?My app review got back with the notice that my game keeps running when HMD is unmounted.I'm not sure how to implement this though.I expected it to be a call to OvrApp::Comma...
Hi,I am on Note4 with firmware NJ4dk and Sep/Oct SDK.I use NDK, no unity. I am on OpenGLES3.Since upgrading to latest SDK, I see that my depth texture is no longer rendered to.Anyone else saw this issue with the new SDK?A work around of rendering to ...
With oct SDK, I triggered a OVR::MessageQueue overflow causing a crash.Steps leading up to this:- Start app built with oct SDK- Let it idle for prolonged time, causing samsung EI-GP20 gamepad to go to sleep.- Wake up gamepad by pressing buttons, wigg...
I find these messages on latency, by Timewarp in my logs.Are these an indication of not running at 60fps?Is it desirably not to get them?I think I am running at the default (2/2)? cpu/gpu, as I did not specifically set any levels.W/VrApi (10879): CPU...
So,Wrestling with the new SDK.Some issues I have with it:- It seems to be a hybrid SDK, partly from Sept, and VRLib from oct?- Linux support seems neglected, instead a big dump of an OSX directory in the archive file?- New signature for nativeSetAppI...