Hello everyone. My dev team and I have settled on a method for logging
user events in our game. But while we can get the Event Logger to
generate a file in our Assets/Resources path, we just cannot get the
file to generate one on the Oculus Go. From ...
I'm working on a project with Unity and the Go. My team and I decided
that the best way to do testing on it would be to have a way to record
user actions and timestamps. But that the logs remain saved on the Go
without being overwritten when a new se...
While using the Oculus Go on a build of the "Locomotion" scene from the
Oculus Integration package, I notice that the "teleport" function will
occasionally cause a glitch where I "skip" between teleport portal nodes
and end up flown into a different ...
While using the Oculus Go on a build of the "Locomotion" scene from the
Oculus Integration package, I notice that the "teleport" function will
occasionally cause a glitch where I "skip" between teleport portal nodes
and end up flown into a different ...
JacksonGordon said: I haven't tested this myself but looked pretty good
at a glance - https://circuitstream.com/grab-oculus/ I'm another user
who is having the same problem with DistanceGrab for the Oculus Go. I'm
using that circuitstream tutorial ri...