In the TouchGrab sample scene I can pick up the chesspiece with one hand
and then drop it into my other hand. I copied this chesspiece to the
HandGrab sample scene, to get a combined test scene, but now it falls
straight through the hand. I tried to ...
I want to use hand interactions for my application to pick up a ball. I
have tried the Interaction SDK samples HandTracking scene and that works
fine. I can pick up all the object with either my right hand or my left
hand.So I copied that scene to bu...
I tried to upload a new build for my app through the Meta Quest Devloper
Hub. All the previous versions are in Release Channel Production (App
Lab), but when I select this during the upload and then submit, I get
the error message that this channel d...
In the bug report for the problem with Developer Mode on the Quest
(https://developer.oculus.com/status/) there is a work-around that tells
us to use ODH. Can someone please explain where this option is? I have
ODH, my device is connected and I see a...
I submitted my Quest application to AppLab and got the feedback that it
does not pass VRC.Quest.Functional.3. This is the requirement that the
user shall not get stuck in the experience. The remark was that the user
got stuck in the main menu. I have...
Thanks @Big_Flex for your reaction. When I copied the chesspiece I also
added the TouchHandGrabInteractor to the LeftHandInteractors and the
RightHandInteractors. So they are in the scene. I figured I should check
the Comprehensive Rig Example and no...
Thanks for your reply. I found out it was caused by the Interaction
Group View component on the Visuals. Since I removed and recreated the
hand poses and the HandGrabInteractables I noticed that the mirror for
the right hand was missing. When I added...
Well, it turns out the problem was caused by trying to drag and drop the
apk onto the MQDH window. It seems to work, because the process
continues, but it doesn't.When I used the Upload button it worked fine.
Do I have to fill in this Data Use Checkup also for a simple test
application that I just build and run from Unity? Is there some
documentation on this? When I test this in the editor I get a
nullpointer exception on
Oculus.Platform.Users.GetLoggedIn...
I have created a new version and I still get the failure. This time more
concrete info:TEST BLOCKER - Immediately after launching the
application, the application is unresponsive when selecting any options
on the main menu. Nothing occurs when select...