The 47.0 Release Notes (Meta Quest release notes | Meta Store) mentioned
a new experimental feature they called "Background Audio Playback". I've
been looking forward to a feature like this and I am very excited to see
it being worked on.I'm posting ...
I suspect this might be a bug that was introduced in OculusClient v38.
I've tested the beta channel's v39 and it is also impacted. To reproduce
the bug, take any UE4 project from the last Oculus UE4 4.27 branch that
uses the Oculus plugin, add a call...
EDIT2: I got this new dev machine after taking an extended vacation (8
weeks or so). Turns out, these problems are also showing on my old dev
machine as well. Is there some breaking change with the Oculus runtime
and the older Oculus UE4 branches? ED...
The news from last Oct was that Avatar SDK was coming in December, and
that it would be integrated into UE sometime in 2022. I don't believe
there has been an update, and since we are still in 2022, I have no
reason to believe that they are not untra...
Gameplay-wise, some games this technique will not work for. For example,
say you have an indoor or outdoor environment where you have game assets
that you want to have distance fog appear on top of, if the game player
can move relative to those asset...
I don't have any answers for you. I'm using 4.27 UE4 from Oculus Branch
and can do both Play as Client and Standalone fine. Here are a few
troubleshooting ideas if you haven't already tried them.1. Launch the
editor with the debugging attached. (I've...
PSO Caching | Unreal Engine Documentation I haven't done this myself
yet, as it seems to be a process that would have to be repeated for each
package, and I haven't shipped anything yet. For my project, during the
initial load when I have everything ...
I moved to lastest Oculus UE4 4.27 branch (4.27.2) and
GetPlayAreaTransform is still returning garbage for the translation. My
current belief is that the OculusClient.exe came out with a bug that
broke this.