Hi,We are currently working with Unity 5.0.1p2, GearVR OVR SDK 0.4.3We
are attempting to read from the current OVRDisplay.eyeTexture each
frame, and blit this out to another texture to be used with another
shader/material later in the render pipeline...
Hi,Is there any method in Unity / C# of obtaining an absolute position
of the finger when a player taps the HMD touch-pad?Both
Input.mousePosition & Input.GetAxis("Mouse X") seem to return relative
movement.Cheers
Hey there, I'm having some trouble getting the sample projects to build
to the device. When they launch the screen goes completely black after
the splash screen. If I use a basic camera instead of an Oculus camera
it works.I'm reasonably sure I've fo...