I can no longer access my Home in the new public 1.22.0.520720
(1.22.0.520733) client with Home & Dash. This was previously working. I
can still access my games and applications, but not my home
environment.A restart of the Oculus App does not resolv...
I've been following consumer VR for three decades and formalized my
academic interest in Mixed Realities during my research dissertation for
my MSc. several years ago. I was a little too late to the Oculus
Kickstarter with DK1 (only because of financ...
Hi all,I purchased Lunar Flight, and got myself a -75% coupon for the
same game. So, if anyone wants it, feel free to PM me your Steam name,
and I'll pass it along gratis, free, ETC. My Steam name is 'yibble'.
Hi @brainbug4000,With my above suggestions I get a distorted OG Touch
controller model wrapped in avatar flesh in Unreal's VR preview, but if
I package the project, all seems well with proper avatar hands.I'm
holding out for 4.25 before I release a b...
I've hit the same issue too. I found that disabling avatar components
except for the hands seems to be a functioning workaround to at least
allow me to continue to develop. I did this on my first pass, so it
could be any of the components -- EnableEx...
Shadowmask72 said: Xbox One X or Xbox One S controllers are bluetooth
enabled and these work. Not the older Xbox One controllers as you
discovered. I beginning to suspect this is more likely related to the
recent Oreo update for my Razer Phone.
I left feedback on the article that no compatible gamepads are listed.
I've tried to use the Xbox controller that came with my original Rift,
but it doesn't appear in the device scan Do we have a list of
compatible gamepads so far?Thanks!