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If you haven't already done so, please take a look at the Startup_Sample in the SDKExamples. It shows how to create and implement a small startup scene that transitions to your main scene. You'll most likely be required (or at least really want to) i...
The new Unity beta appears to have the fix for multi-threaded rendering and NGUI (and other dynamically generated geometry). We've tested a number of projects here with good results, but it'd be even better if those of you with NGUI enabled projects ...
One of the list of requirements in the Moonlight SDK documentation is that you should have Multithreaded Rendering enabled when building for Android.... and you should  However, you may have noticed that your NGUI (or TextMeshPro or DynamicText or o...
The default Android title bar that shows up after launch and slides off the screen doesn't make for such a good VR experience when you're wearing an HMD. To hide the title bar requires a small change to your AndroidManifest.xml file. For Unity, this ...