Hey there,I've never published anything on any platform, so when I think
about publishing something for the Rift, it appears as a huge mountain
to me, with steep cliffs to climb up.Would be really kind, if someone
could just give me some hints on the...
Hey fellow devs,What are your thoughts on best ways to sell VR games?
Right now there's only Steam as a marketplace, but for a VR-only game,
that seem not perfect. The majority of people there have a regular 2D
setup.In fact, there's not much infrast...
While I registered two VR related domains for myself, I decided to post
the ones I didn't take here.They were free 15 minutes ago, all .comFeel
free to register and setup a blog, company page or
whatever:VRrush.comVRness.comVRini.comVRadoo.comdailyVR...
I saw an entry for June 5th 2016 on that blog. You're sure that project
is dead? Yeah, for me VicoVR is just for custom apps, too. I don't think
this will be a widespread gaming device, but for custom experiences it
could deliver some nice value.
The depth cam runs at 30fps, so there's the first factor for latency
(our hands can move pretty quick). Then there's processing and sending
over bluetooth. Latency is noticeable.But for showroom stuff, demos and
b2b scenarios (where you are likely no...
It's a kinect like sensor, so there's latency. And judder.You can lerp
motions and reduce judder at cost of higher latency or vice versa. Also,
the SDK is in its infancy. No comparison to the drag and drop approach
from Oculus, and others. Getting a ...