Recently I converted my project from 4.11 to 4.13I heard that 4.13
version is built in oculus platform SDK.I packaged my project and then
play project. When I take rift cv1 off , My game is paused at the
monitor screen, but my game is playing in the ...
Hello I don't know how to use entitlement check function in the 4.13
unreal engine.This is the first time to use entitlement check function.
I added to the
DefaultEngine.ini[OnlineSubsystem]DefaultPlatformService=Oculus[OnlineSubsystemOculus]bEnabled...
I'm using 4.11 Unreal engine.I copied oculus plugin to the Plugins
folder.And I edited DefaultEngine.iniI attached
PrivateDependencyModuleNames.Add("OnlineSubsystem"); to the
projectName.build.cs
fileMyProjectName.build.csMyActor.hMyActor.cppLevelBlu...
Hello there I have a question. I'm developed project with Unreal Engine
ofr(oculus forward renderer) 4.12.My project objects isn't affected
shadow of directional light.I fixed ClusteredBasePassRendering.h and
ClusteredShadingCommon.usfIt doesn't work...
Hello. I developed VR project. I will submit my project to oculus store.
I developed project using unrealEngine-4.11 ofr that released by oculus
team. My project need fog effect. But unrealEngine-4.11 ofr version
doesn't support AtmosphericFog. And s...
vrdaveb said: We used fog with all the apps we shipped on the forward
renderer. My guess would be an issue with your lighting or clear color.
Can you compare your settings to this testbed project?Thank you
vrdavebThis problem is solved using 4.12 ofr...