artberry
Level 3
since ‎05-01-2016
‎02-23-2021

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  • 12 Posts
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Recently I converted my project from 4.11 to 4.13I heard that 4.13 version is built in oculus platform SDK.I packaged my project and then play project. When I take rift cv1 off , My game is paused at the monitor screen, but my game is playing in the ...
Hello I don't know how to use entitlement check function in the 4.13 unreal engine.This is the first time to use entitlement check function. I added to the DefaultEngine.ini[OnlineSubsystem]DefaultPlatformService=Oculus[OnlineSubsystemOculus]bEnabled...
I'm using 4.11 Unreal engine.I copied oculus plugin to the Plugins folder.And I edited DefaultEngine.iniI attached PrivateDependencyModuleNames.Add("OnlineSubsystem"); to the projectName.build.cs fileMyProjectName.build.csMyActor.hMyActor.cppLevelBlu...
Hello there I have a question. I'm developed project with Unreal Engine ofr(oculus forward renderer) 4.12.My project objects isn't affected shadow of directional light.I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usfIt doesn't work...
Hello. I developed VR project. I will submit my project to oculus store. I developed project using unrealEngine-4.11 ofr that released by oculus team. My project need fog effect. But unrealEngine-4.11 ofr version doesn't support AtmosphericFog. And s...