ImmersiveMatthew
Expert Protege
since ‎04-14-2019
‎11-08-2023

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I have been getting the error below in my Unity 2022.3.11f1 project with the Oculus Integration v57, Oculus XR 4.1.1 when I click "fix" on the error "[Compatibility] Build Target (Unknown) is not supported" in the Project Validation Tool as seen in t...
I have been getting the error below in my Unity 2022.3.11f1 project with the Oculus Integration v57, Oculus XR 4.1.1 and v20.3 of the Meta Avatars. I just created a fresh new project and only imported the above and am already getting the same error w...
If you get "[Compatibility] Build Target (Unknown) is not supported" in the Project Validation tool, just change the XR Management to OpenXR for a moment, do a build, then go back to Oculus and that seems to straighten things out. Hopefully this save...
Wondering if anyone here has seen this? I have an XR Rig that starts you in the middle of an area in my app. When I changed the XR Management from Oculus to OpenXR, that same XR Rig suddenly starts in a slightly offset position from before, BUT only ...
For the few of us here who are using real time spot or point of lights, the Meta Avatars now sort of support using the AvatarSdkManagerLibrary in the body tracking input field (which BTW is odd that this is what sets the shader). It is barely passabl...