ImmersiveMatthew
Level 5
since ‎04-14-2019
‎11-22-2022

User Statistics

  • 80 Posts
  • 1 Solutions
  • 19 Kudos given
  • 36 Kudos received

User Activity

For the few of us here who are using real time spot or point of lights, the Meta Avatars now sort of support using the AvatarSdkManagerLibrary in the body tracking input field (which BTW is odd that this is what sets the shader). It is barely passabl...
If you are not seeing your Meta Avatar(s) render on your Quest build this may be a solution. Make sure all your Texture Quality settings are set to Full Res not half as mine was for Quest 1. I came across this solution after seeing this in Logcat: Gr...
Meta has a big issue that no one is talking about, but you all know well. That is, the rollercoaster apps that are front and center in the main store. Many new users are trying them and are turned off of them at best and/or turned off VR entirely at ...
I collaborated with ROBYER1 on what has now become an official tool on the Unity asset store that anyone looking to make realistic animations probably should take a peek at. You can get the same tool I used to animate all 70+ characters in my dark ri...
I collaborated with ROBYER1 on what has now become an official tool on the Unity asset store that anyone looking to make realistic animations probably should take a peek at. You can get the same tool I used to animate all 70+ characters in my dark ri...