My Rift is connected to my PC so that hitting the Play button in Unity
always launches the Oculus application and uses the Rift's position for
the camera. I'm new to Unity and am testing out physics scripts and
don't need the headset to run every tim...
One of the F8 videos mentioned friends with and without headsets could
still play a multiplayer game together. Unity is able to build for say
iPad and Go, does matchmaking allow users on those devices to play my
app together?
I can confirm that if the app appears in Unknown Sources, no logos
entered in Unity's Player Settings will overwrite the Oculus logo shown
in the Dash > Library.
UnityEngine.UI.InputField's ActivateInputFieldInternal method calls
static methods from UnityEngine.TouchScreenKeyboard including 1)
TouchScreenKeyboard.Open: which attempts to create a native keyboard
instance and tries to render it (I believe is ca...
Here is a concept I've used for an android webapp to programmatically
close the soft keyboard when submitting a form (without an
event.stopPropagation kind of thing):
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