Canon showed a new handheld VR prototype which used two 2560*1440
displays which gives you 5k in horizonal. FOV is about 120 degree. It's
not yet a headset but you can hold it in your hands and put it in front
of your face.Sorry. Link is in
German.ht...
I was wondering why all people are only talking about HTC Vive, Sony's
Morpheus and Oculus Rift. Razer released its OSVR hacker kit in a new
version (1.2). It features now full positional IR tracking and also uses
an OLED display (only 1080p and 60
H...
https://twitter.com/MarkReinReactions from Mark Rein, Co-Founder and
Vice President of Epic Games (Unreal Engine 4...):"Just tried Oculus
Touch “Half Moon” prototypes playing ToyBox demo #MadeWithUE4 They
absolutely nailed it!""The @oculus Touch was ...
A new Geforce Game Ready driver was released today (361.43)."Support
added for GameWorks VR 1.1 including VR SLI support for OpenGL
applications and support for the latest Oculus SDK "Wasn't the latest
Oculus SDK yet supported by GameWorks VR 1.0? Ma...
"sycophantichallenger" wrote:So... On oculus' recommendation I purchased
a GTX 970 about 4 months ago at a cost of roughly 500+ (cdn). I now come
to find out that even a 970 will not meet Elite Dangerous' Minimum
recommended system requirements... Yo...
"schmeltzer" wrote:My hope is that they found a way to solve the
locomotion-sickness problem in FP(S) games, so we can safely play Half
2, ep1 ,l ep1 en HL3 and every other FP game.And how exactly do you want
to solve locomotion-sickness? The idea of...
"bigmike20vt" wrote:Say what? Since when?Last I heard it was 1 for
camera and 1 for hmdIt's probably for the full VR experience with Oculus
Touch / multiple positioning cameras. I guess 2x USB 3.0 are still
enough for CV1.