Hello, When uploading my UE4 app, the build test status keeps being
stuck at 'running' for all channels since several days now. The first
upload to the alpha channel worked fine and still is marked as
'completed'.This is a simple standard packaged UE...
Hello, i have a quick question. When uploading a release build, do i
need to include any of the redistributables(aka. tick checkboxes) for a
UE4 project or is this handled by UE4 automatically ? Info on this,
would be really helpful. Thanks!
Hey!A while ago i wrote some C++ code for a proper stereo rendered
crosshair that works with all VR headsets. Oculus released a GearVR
sample project today on their store, reminding me that it would be cool
to have some standard VR feature templates ...
Hey!I wanted to share a very efficient solution for deploying your UE4
GearVR project with just one click. I post this here, since this could
be adapted for Unity aswell. Anyhow, here is a link to my post on the
UE4 forums. https://forums.unrealengi...
motorsep said: HEGI said: CSM shadows do work fine. But only when
multiview is disabled.That probably kills performance by a lot ?I
wouldn't want to have mobile VR app with multi-view disabled.Yea, it is
not very optimized. I hope this will be fixed ...
The temple assets may be too demanding. Is Mobile HDR turned off ?
Having it enabled may cause some issues.The MSAA also seems to be
hardcoded, changing the settings seem to have no effect. Here are
rendering settings that i can confirm working with ...