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Just a question.Is it OK that SteamVR plugin required (it is enabled by default) to build a project? Previously only Oculus VR plugin was required. With it's disabled there are Gradle errors during project build. Error
Unreal Engine 4.20. Launcher version.Fresh project, mobile, scalable, no starter content.Trying to build empty project and getting error with com.google.vr.sdk.samples.permission.PermissionHelperOutput logAlso from running a './gradlew assembleDebug ...
The issue I've experienced recently. Whenever my view is completely covered by a static mesh with DefaultLit material on it (I'm standing really close to the wall and looking directly onto it, for example) Frame render time jumps up, even though Draw...
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