Hey y'all!Today I did some testing with FFR on the Go using the 4.22.3
Oculus branch with the 1.39 pluginTurns out that when using Vulkan, FFR
apparently does not work, regardless if I set the FFR enum every frame,
at the very beginning using my game...
For me this also happens.I do think that it has something to do with
non-granted permissions, as the crash only stops happening after
allowing the app to access device storage. After granting the permission
it crashes and boots up fine after that.
radicalappdev said: Thanks @fariazz This works great. I'm able to pull a
copy of the entire VideoShots folder on macOS like this:adb pull
/sdcard/oculus/VideoShots/ /Users/USERNAME/Downloads/Also works
perfectly on Windows.Became worried for a second...