User Activity

Can anybody confirm what frequency Quest 3's passthrough runs at?If it's only, say, 60Hz is there any point running my passthrough Mixed Reality app at 120Hz? Or am I just wasting battery?
Thank you for adding Scene Support to the SDK. It's exactly what I needed for my project and I'm so happy.Please never remove it!
Then Meta XR Core SDK is now at v62. But the Meta XR All-In-One SDK is still at v60.When does the Meta XR All-In-One SDK get updated?
Is there a known limitation whereby enabling passthrough disables IOBT? Perhaps because both subsystems need to access the cameras?
Please help! I have read over this page many times, and done everything I can think of:https://developer.oculus.com/documentation/unity/move-body-trackingBut when my app runs, adb always shows "iobt": false and I get IK body tracking instead. In my l...