I'm making a multiplayer Unity game using Photon Unity Network to handle
the multiplayer. I can re-create this issue by making a Room with one
player (P1) (their camera loads into position and rotation correctly,
even if they load in off kilter). The...
Hello,I'm currently working on a multiplayer game using Unity and Photon
Unity Networking. I'm mainly interested on how the Oculus Rooms will
work and how to integrate it into my multiplayer solution. The avatars
would also be nice, but we currently ...
I've downloaded the new Oculus Touch demo for Unity and started up the
Tape measure Demo Scene, but I'm not getting any haptic feedback when
holding down any of the buttons. I'm also not getting any errors.I've
also tried just adding a trigger when p...
So while developing for Oculus with Unity I've noticed a sort of after
image appear when i shake my head back and forth/move it (not even
fairly quick). It's most notable with black text on white background,
but happens for all objects in the scene. ...
Are you using Unity? Are you working with the Touch controllers? Have
you ever wanted to use the Standard Assets/Utility/DragRigidBody.cs
script in VR? Well look no further! I've combined the Grabbable.cs
script & DragRigidBody.cs script into one wit...
@pjeness That's what I'm doing now. But it adds extra overhead and
points of failure that's unneeded.It's much simpler to have a Player
object get instantiated in a Lobby. Then when joining a Photon Room (new
scene) destroy the old Player object (don...
I think I made a work around for my project.... But it's not pretty
(spaghetti)...When I change scenes (create/join a game) from the "Main
Menu" I take the OVRCameraRig, detach it from the OvrRig (parent object
holding all Player objects) and save it...
I'd like to re-itterate what DylanFSS said. Because I am attempting to
make a multiplayer game I am unable to instantiate the OvrRig in Awake()
because the player needs to load into the server and get their player
position first.My game uses Photon U...
Due to the nature of my project I'm not always able to run the
instantiation method for the OvrRig in the Awake() function.My project
is made for multiplayer and the user's must load into the networked Room
before their OvrRig can be instantiated. Wh...
I have been able to recreate this error in a fresh project.Here is a
link to a imgur album I created showing the issue in this fresh project:
https://imgur.com/gallery/NNK2sAnd here is a link to the fresh project I
created:
https://dl.dropboxusercont...