drohack
Explorer
since ‎08-25-2014
‎02-23-2021

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  • 20 Posts
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I'm making a multiplayer Unity game using Photon Unity Network to handle the multiplayer. I can re-create this issue by making a Room with one player (P1) (their camera loads into position and rotation correctly, even if they load in off kilter). The...
Hello,I'm currently working on a multiplayer game using Unity and Photon Unity Networking. I'm mainly interested on how the Oculus Rooms will work and how to integrate it into my multiplayer solution. The avatars would also be nice, but we currently ...
I've downloaded the new Oculus Touch demo for Unity and started up the Tape measure Demo Scene, but I'm not getting any haptic feedback when holding down any of the buttons. I'm also not getting any errors.I've also tried just adding a trigger when p...
So while developing for Oculus with Unity I've noticed a sort of after image appear when i shake my head back and forth/move it (not even fairly quick). It's most notable with black text on white background, but happens for all objects in the scene. ...
Are you using Unity? Are you working with the Touch controllers? Have you ever wanted to use the Standard Assets/Utility/DragRigidBody.cs script in VR? Well look no further! I've combined the Grabbable.cs script & DragRigidBody.cs script into one wit...
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