Despite losing my computer for most of last week (or maybe because of
it?) I managed to get most of what I wanted done for prototype review
(except for all the bugs!) Having no physical way to work on the game
meant I really had to plan things out to...
This week, my computer broke down so I lost a lot of work hours. I did
manage to make a lot of progress earlier in the week so that's good! The
In-game VR headset works now and transports you to the conveyor belt
scene, and it looks like the image ef...
Heading into this week, I'm feeling a little frustrated at my current
progress. I've lost a lot of weekends and energy due to family
emergencies recently, which is when I'm able to do the lion's share of
work. Which is part of the deal when you have ...
This week was less productive than I would have liked. I’ve been
debating whether or not to add a new mechanic (which probably means I
shouldn’t add it). I’ve been really liking the feel of moving objects
around in Virtual Virtual Reality and I was t...
I spent most of this week working on the mid point check in document.
Figuring out budgeting and everything was a bit anxious, but I’m glad to
get the chance for feedback on it. I tried not to wordsmith anything too
much and just described the projec...