Hello,I managed to create a custom grip pose and saved it as a prefab in
unity.In my main project i set the custom grip pose to the
LeftHandCustomPose variable of the OvrAvatar when let's say the trigger
is being pressed. But it instantly changes the...
I managed to do it yesterday, just loop through all the joint transforms
and lerp just the rotations, not the locations, because the rotation
automatically moves your joint in a realistic manner, moving the
location from a to b in a straight line mak...