Hi! I'm currently looking to update my project from using the Unity
built-in XR system, moving over to the new XR plugin system. I'm using
Unity 2019.3.13f1 with all the latest respective packages (as of this
week).With the current Unity built-in XR ...
var state =
OVRPlugin.GetControllerState4((uint)OVRInput.Controller.Hands);bool
menu_gesture = (state.Buttons & (uint)OVRInput.RawButton.Start) > 0;
My gut is telling me that the issue lies in the Oculus XR plugin (rather
than the Unity XRDevice detection), given that the Unity Builtin stuff
works fine, but the Oculus Plugin stuff doesn't. It would be great to
have a confirmation from someone (an...