yo,I can't seem to get the custom hands to work properly with the
OVRPlayerController.The Hands seem to follow the rotation of the
headset, but compounded by a factor.Is this related to the "Unity has a
known issue such that parenting one VR camera t...
Yo,whenever I import the Avatar SDK, it takes several minutes importing
the shaders. I'm not getting any errors after importing but that can't
be right. It usually takes about 5~10 minutes to import the SDK.
Scaling the OVRPlayerController and OVRCameraRig don't seem to actually
scale your view of the world.As an example, I'm trying to scale the
player down to the size of about a tennis ball but it just makes your
head seem like it's on the floor instead...
Edit: Below is my original post. It has since then been solved. Here's a
working example.I have been trying to find a way to switch between two
Rift cameras and have yet to find something that works.I tried modifying
this script to work with Rift cam...
I'm trying to show a simple score display, using GUItext though doesn't
work with Oculus.Having said that, no GUItext actually shows when
viewing through the Rift...VRGUI seems to be something I'm looking for,
but for now I just wanted to know if the...
it's been over 3 weeks now. don't hold your breath. them not saying a
single word about the issue is not a great sign. this is likely an
"accident" to sunset the cv1.
@MetaQuestSupport can we please get an official word on if it's intended
to deprecate support for the CV1?this move seems unneccessary and
uncommunicated. it's been nearly 3 weeks now and no statement regarding
what is going on with the CV1.
I've noticed a bit of noise in completely black areas too. Does turning
off spud make that much difference? Might have to try that. Why not make
the spud a toggleable option?