I'm working on a title for the Rift using UE4, and we're in the midst of
adding achievements. I added a single achievement through the dashboard,
and a simple blueprint to activate the achievement. I set it for Client
Authoritative and marked the ach...
imperativity said: Upon activation, there's a call to
ovr_AchievementProgressArray_GetSize, and it always returns 0. Even if
the player has never made any attempt to unlock this achievement, it
should still return an array of achievements even though...