Hello everybody,we are getting more and more reports of users having
issues with Daedalus. Specifically, certain elements in the game are
being rendered pitch black.Here are two screenshots:I've personally been
able to confirm this happening on a Not...
In our game, we might want the player to look at a particular direction
when a level begins or when he spawns from a checkpoint after dying. To
do so we have to set the position and orientation of the player in the
world.In Unreal we can reset and se...
Hello,While going through the submission process we are being told that
the game fails to launch, specifically on Note 5 and Samsung S6 Edge. We
are using Unreal Engine 4 and OpenGL ES 3.1.We have bought an S6 Edge
this morning and we are comparing t...
Hi guys,I'm having trouble. Our game runs perfectly fine on S6 and S7
with Android 6. As soon as we update our S7 to Android N the game starts
getting "vertical tearing" like described in this
thread:https://forums.oculus.com/community/discussion/505...
On this page it says regarding texture filtering:Texture Filtering:
Trilinear filtering is often a good idea for VR. It does have a
performance cost, but it is worth it. Anisotropic filtering may be used
as well, but keep it to a single anisotropic t...
imperativity said: @Norman3D Here is some feedback from our integrations
team:"When dealing with floats in mobile shaders you can select a
precision level, lowp/mediump/highp. Could they try putting that
ReflectionIntensity to highp to see if that he...
imperativity said: @Norman3DAn update for your from our integrations
team:"this is an issue at the driver level and we're not gonna be able
to change that driver, so the only thing we can reliably do here is find
a workaround and update the app. They...
imperativity said: @Norman3DThanks for the additional information here.
I am passing this along internally.Are you using multiview
perchance?Thanks!The 4.18 version is using multiview but the 4.16
version isn't. The error is present in both cases, th...
It just occurred to me to try the Daydream version of the game and
similar thing is happening. Logo and wand turn out black, but the liquid
platform works! However, the ondulated platform that is spawned right
after (which is a totally different mesh...