I'm having a really hard time , followed everything in this guide;
https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/Setup/AndroidStudio/And
tried the 5.0 version as well..But I cannot successfully target Android
32 which is...
I'm on the latest oculus branch of ue427, have enabled ASW in the
rendering settings and I'm using Oculus Developer Hub to see ASW frames
and they come out to 0. I've also enabled experimental features (which
is in the wrong place in the plugin becau...
We do use dedicated servers... but that doesn't prevent the player from
getting disconnected... anyways we'll figure something out... it's just
unfortunate Meta is willing to help...