I'm having a really hard time , followed everything in this guide;
tried the 5.0 version as well..But I cannot successfully target Android
32 which is...
I'm on the latest oculus branch of ue427, have enabled ASW in the
rendering settings and I'm using Oculus Developer Hub to see ASW frames
and they come out to 0. I've also enabled experimental features (which
is in the wrong place in the plugin becau...
Basically all I had to update in ue4.27.2 to make this work was just in
android studio update to 32 and set the sdk to android-32 (the rest of
the guide that oculus wrote is completely useless, you don't have to do
any of those steps if you already h...