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I wanted to have a laser beam shooting out of the controller (to point at things) and attached one to the "Right Controller Anchor" in the "Tracking Space". I'm also using a "Local Avatar" to have the pretty hands. When I run this on the Go, the lase...
I understand I can upload a build to the Quest via USB.I also understand that the Oculus Avatar SDK will *not* work unless the app passes entitlement, and the only way to do that is to have the app come from Oculus' online service (typically Alpha ch...
I am running the VrVoiceChat sample in the brand new Unity Oculus Integration v1.36 (released 04/23/19), with Unity 2018.2.19f1 and my trusty Rift.I build the app, then run the .exe directly. When I click "Call Friend", the code calls LaunchInvitable...
When should we expect the entitlement check of my Oculus Go app to pass, and not?The documentation makes the following two cases clear:App bought in the store: entitlement check should pass.Non-free store app, copied from legitimate owner's headset t...
I have been trying to add an entitlement check to my Oculus Go app written in Unity so that I could then try to use the platform features.But it wasn't working, I was getting this error:"Error during entitlement check: UnityEngine.UnityException: Upd...
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