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After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applicati...
After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applicati...
Unreal has an AudioCapture component with a back-end using rtAudio, which supports Windows, Mac and Linux, but not android. I've looked around and couldn't seem to find a way other than using the native sdk to pull the microphone data from the Oculus...