After the v62 update, my play in editor times had jumped to 20-60
seconds. I managed to profile and found the culprit as seen in the
photo: While I narrowed down the issue in Unity, this happens with my
packaged application, and other unity applicati...
After the v62 update, my play in editor times had jumped to 20-60
seconds. I managed to profile and found the culprit as seen in the
photo: While I narrowed down the issue in Unity, this happens with my
packaged application, and other unity applicati...
Unreal has an AudioCapture component with a back-end using rtAudio,
which supports Windows, Mac and Linux, but not android. I've looked
around and couldn't seem to find a way other than using the native sdk
to pull the microphone data from the Oculus...
tldr; You see this issue when your PC Oculus Software and Quest software
are out-of-sync. Most people having issues had it when their PC software
went to v62, but Quest was stuck on v60. Most don't have access to the
Public Testing Channel so you'll ...
Interesting. I notice you have a newer card. I thought maybe having an
older 1080 might have been the culprit. Thanks for sharing.How
consistent is this for you? I'm stuck with 20 second load times minimum
and sometimes 3 minutes without fail.