Apologies. All this time I was using Android Studio. Turns out one
doesn't (and shouldn't!) use it.The only advantage I see of installing
Studio and thus ADB is for installing to the Quest wirelessly. Oculus
Team, please fix the websites to reflect t...
Using Unity 2019.2.19f1 on Windows, Oculus Integration 12.0. When
loading the sample Unity throws the following error:Exception: Cannot
load. Incorrect path:
Packages/com.unity.render-pipelines.lightweight/Shaders/Autodesk
Interactive/Autodesk Intera...
Hi everyone. I have not seen any kind of manual for the Quest anywhere.
The "reference guide" that comes with the package is hardly a
"reference", it's more like a "quick-start guide". Anybody knows if and
where an extensive guide is available? I'm a...
I would like the same feature (having a collider for the overlay). It
seems to me that the game object with the overlay component is just a
convenience for inputting the overlay data; the truth is that at run
time there is no actual game object but t...
Wait, but if you do this the user will be asked for read permission!
That's awful because they will (rightly) think that we can mess with
their data. Is there no sandboxed folder for each app, where you don't
even need for permission? I am thinking i...
Is this currently working for you? Do you see your hands? Ever since
they did a firmware update to the Quest, the Sample Framework scenes
have not been working for anyone...