The game runs great in the Unity editor. When I deploy and run, or use
the debugger, it crashes soon after starting.Here are the complete log
files if this
helps.https://www.dropbox.com/s/q92ufsfro5d23i5/Oculus_Logs_CORE_20170508_052049.zip?dl=0
well, you should use this to quit. Application.Quit();Note, Quit is
ignored in the editor.
https://docs.unity3d.com/ScriptReference/Application.Quit.htmlYou can
also try and add public static AsyncOperation UnloadUnusedAssets();if
this still shows is...
Sounds like memory or proceses are not released properly with the exit.
Maybe check your exit process. Also, this might confirm if processes are
still running and allocated.
http://www.easycodeway.com/2016/07/monitor-apps-ram-usage-in-android.html?m=...