I'm working on a 3D image/video solution so I'm using the 'per eye
camera' option in the OVR Camera Rig in Unity. I noticed that if I
toggle this setting on and off, the scale of the world is radically
affected. With the per eye camera setting off, t...
I've done some more digging and it looks like the eye separation is in
line with the user setting on the headset. I'm now suspecting the FOV as
a possible source. I tried a completely separate project and found the
same issue (toggling the per eye ca...
Hi Felix, I have this working reliably (ish) on Quest and have just done
what you describe. I think there might be some bugs in the both eye
camera settings though as I noticed that it seems to set the eye
separation to 10 cm instead of the 6.n cm th...