I'm developing a PCVR app in Unity 2021 using the VR Interaction
Framework in OpenXR. (Unity version)Every time I change code or open the
project I get the Enable OculusXR Feature notice to support Oculus
Utilities. But as soon as I enable this, I ge...
Since a while, I constantly get the error:DllNotFoundException:
AudioPluginOculusSpatializer assembly: type: member:(null)ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () (at
Assets/Oculus/Spatializer/scripts/ONSPAudioSource.cs:41)In unity when
runn...
Thanks for the reply. this already sound better. Because when I enable
it, unity used to crash (sometimes even to blue screen) on play.
Disabling or removing h to e Oculus script gave me other errors.I’ll
check with my project soon.
No sorry, not yet. But have to check with latest Oculus Utils and latest
2021 unity version. Will do end september and will get back here with
version numbers if it is resolved. I’ve since worked on some other
projects in 2022 and 2021 with same vr c...
When using Unity OpenXr (disable Oculus in XR project settings but leave
all the Oculus integration installed) and disable OCulus XR feature, the
problem is gone and you can use Open XR.
Srry for the late reply.. I don't reveive message from meta that there
is a reply.I didn't have any Vive or other SDK's installed. But I found
out that as soon as I use the default Unity OpenXR & disable the
OculusXR Feature on the OpenXR build, the ...
Choosing legacy/OVR instead of OpenXR seems to avoid the errors for now
in Unity development.But OVR lint still asks for OpenXR, so hopefully,
it will be fixed soon. Otherwise stuff like LIV can't even be used.