Not getting laser set to the left hand controller...I think because of
the HandedInputSelector.cs is not setting
SetActiveController(OVRInput.Controller.LTouch)This is the default code
that doesn't seem to work: if (OVRInput.GetActiveController() ==
...
I found an issue on my end, building for Oculus Go, checking this option
created a problem with playing back two videos to textures at the same
time. Hope this helps someone out there.