For Oculus Quest 2, I want to save game data, such as how far you have
got on a level, high scores etc.Do you save these as a local file or
using PlayerPrefs in Unity?What is the standard way to do this for
Oculus Quest 2?
Just wondered how a game goes from App Labs to the main Oculus store?Is
it down to how popular your app is?I'm not sure if this is good or bad
for indie developers since indie developers don't have lots of money for
promotion and advertising. But it ...
It says you need to submit a design plan to get your game on Oculus.
This makes me think I should just publish on SteamVR first, and then use
this as evidence that the game is good to get on the Oculus platform. Is
this a good way to do it?
I would also like to access the pass-through camera output for Unity or
indeed any other way. Perhaps even just taking a screenshot of the scene
with passthrough enabled.
Digibix said: Check the Oculus Cloud Storage
documentation:https://developer.oculus.com/documentation/unity/ps-cloud-storage/
Thanks!That covers saving files for the same app.But, for example, is
there a way to share things between different apps. E....
I read that you have to reset your Oculus to factory settings and then
create a test user account.Shame you can't have multiple facebook
accounts on one device. What happens if your whole family shares the
device?Hope they fix this.