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For Oculus Quest 2, I want to save game data, such as how far you have got on a level, high scores etc.Do you save these as a local file or using PlayerPrefs in Unity?What is the standard way to do this for Oculus Quest 2?
Does Oculus have a clipboard of any kind? I know it's built on android so is it possible to access the android clipboard?
Just wondered how a game goes from App Labs to the main Oculus store?Is it down to how popular your app is?I'm not sure if this is good or bad for indie developers since indie developers don't have lots of money for promotion and advertising. But it ...
On Unity, I wonder if there is a way to get the pass through image. For example, grabbing that image and using it as a video texture.
It says you need to submit a design plan to get your game on Oculus. This makes me think I should just publish on SteamVR first, and then use this as evidence that the game is good to get on the Oculus platform. Is this a good way to do it?