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During the Rift S setup it claimed it could not track, despite a high end VR ready PC, 2080ti, ect. So I skipped to the guardian setup and it works fine. Bizarre.
Looks like VC++ 11 does not include this function. Anyone have a workaround? Porting app from SteamVR. SDK 1.35LibOVR.lib(OVR_CAPI_Util.obj) : error LNK2019: unresolved external symbol _roundf referenced in function "float __cdecl round(float)" (?rou...
I submitted my problem of the audio not working in 1.14, they never contacted me about it just closed it - is this typical? I had to log into Zen Desk after a few days to see what was going on and it was "solved".
This just started happening in 1.14. After a few minutes no sound. Right before it goes out it sounds like static. Restarting oculus software fixes it temporarily. Ive tried 3 different types of USB ports, 3.1, 3.0, PCI 3.1, including VR Ready ones. ...
These are headphones for the oculus rift that are supposed to be a big step up in audio quality. I picked up a set of these about 3 weeks ago and immediately thought they were broken. There was zero base, and by that I mean the audio below a certain ...
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