During the Rift S setup it claimed it could not track, despite a high
end VR ready PC, 2080ti, ect. So I skipped to the guardian setup and it
works fine. Bizarre.
Looks like VC++ 11 does not include this function. Anyone have a
workaround? Porting app from SteamVR. SDK
1.35LibOVR.lib(OVR_CAPI_Util.obj) : error LNK2019: unresolved external
symbol _roundf referenced in function "float __cdecl round(float)"
(?rou...
I submitted my problem of the audio not working in 1.14, they never
contacted me about it just closed it - is this typical? I had to log
into Zen Desk after a few days to see what was going on and it was
"solved".
This just started happening in 1.14. After a few minutes no sound. Right
before it goes out it sounds like static. Restarting oculus software
fixes it temporarily. Ive tried 3 different types of USB ports, 3.1,
3.0, PCI 3.1, including VR Ready ones. ...
These are headphones for the oculus rift that are supposed to be a big
step up in audio quality. I picked up a set of these about 3 weeks ago
and immediately thought they were broken. There was zero base, and by
that I mean the audio below a certain ...
Let us know how it works if you bought it or have purchased it in the
past. The discussions on steam are not very promising for Oculus users,
seems it had some really bad bugs and people often dont follow up if
they are fixed.
So it turns out this game has support for NVidia 3DVision. If thats the
case Its probably possible to get true geometry 3D not just re-projected
depth. What would be cool is if NVidia published the source for their
3DVision driver and we could rewrit...
zboson said: FrozenPea said: Holy shit those graphics are insanely
photo-realistic! Looks like the UE4 demo room. I wonder what the min
spec will be.Looks really interesting even though it's not my cup of tea
Yes, it looks like they are doing some k...