Hello,Looking for testers for an Oculus Touch game called
VRProBowling.Updated Gameplay Video: (Not on store yet)Known issues:Pin
sensitivity: A pin score can be higher than the number of pins knocked
down in some instances when pins are grazed but n...
Our submitted App VRBowling is visible in our Oculus App library tab. --
Unity v5.6.2f1, Oculus Utilities v1.15.0, OVRPlugin v1.14.1, SDK
v1.16.0. --Documentation says that entitlement check will pass if User
can view the app from their library. This...
@delphinius81 - Yes that is also my experience, I had to add myself
manually as well in each instance for it to even show up in the library,
before I got to the Entitlement check fail/pass tests
Hey there,This issue did set me back a little but I put it down to my
user being added to all release channels in my initial app instance on
the store. However this was my first VR title for the store so my
approach was an organic one as I was explor...
Hi,I have the same problem almost.. Wonder if they are related?
Documentation says that entitlement check will pass if User can view the
app from their library. This seems to be the case for my app as it's
visible in my Oculus library. However when I...
Hey there! I know this be an old thread but I have almost identical
code. My app is visible in the library, at which point according to
Oculus docs, it should pass entitlement check automatically. When I
launch the app from Oculus library I get Entit...