Hi all, Calling ovr_Room_GetInvitableUsers2 which sends a message
ovrMessage_Room_GetInvitableUsers2 seems to be returning an empty user
array on PCVR (Rift) but works fine on Quest? It used to work fine on PC
too but I've been away on vacation for a...
Looking at the Mobile SDK headers, ovrSubmitFrameDescription2 that gets
passed to vrapi_SubmitFrame2supports multiple layers. typedef struct
ovrSubmitFrameDescription2_ { ... // hidden other struct members for
brevity. uint32_t LayerCount; const ovrL...
I just got auto updated to v54 (thought I'd disabled auto updates ).
This had me stumped and I found your post but also found the solution
after a bit of clicking around. If you click the search bar in the App
Library window, you can select 'Unknow...
Can we have a version of the SDK for those of us that choose not to use
Unity please! And by that I mean not only Unreal, but please don't
forget us devs who choose to use the Native path.... For any of your
SDKs... Thanks!
Replying to myself here, but ignore me. It seems Oculus have changed
things so that 'Invites' are now required for the Data Use Checkup on PC
as well as Quest. Up until recently it worked without this enabled on
PC. I'll keep this post here, in case ...
Unfortunately I'm not able to help fixing this issue as I'm suffering
with it too. But it only seems to occur once you start submitting frames
(i.e. calling vrapi_SubmitFrame2). Hitting a break point at app start up
I can single step as normal. This ...