Engine: Unity 2022.3.18f1Meta Avatar SDK: 24.1.1Other Meta XR SDKs:
60.0.0Hardware where we've encountered this issue:In Unity editor, when
connected via Link to Quest 2 and 3. On Quest 2 and 3. OS Version
SQ3A.220605.009.A1 While loading avatars, we...
Oculus Integration Package: v25Unity Version: 2019.4.4f1Operating
System: osx 10.15.4 Reproduction Steps: 1. Import Oculus Integration
Package v25 2. In a new Unity scene, add a component that includes and
triggers this code which creates and catches...
Is there a definitive method for getting the height of the Oculus
guardian floor in Unity world space?I'm in 2019.4, using the older XR
system - not able to use the new XR subsystem for this project.I have
the latest Oculus Integration package, so ha...
Thank you so much for sharing this. I ran into the same issue and it
would have taken a loooong time to come to this solution. I assumed the
fix would be to exclude this bundle from macos builds altogether, but my
initial attempts at that weren't pan...
I was trying to do the same thing and found your post. Did you ever find
a solution to locally animate the lipsync of the remote avatar?I'm about
ready to resign myself to just sending the lipsync animation across the
network, but I fear it will be o...
I am experiencing the same. I'll try the AvatarSdkManagerHorizon
workaround as well. URP is a very common way to work in Unity now, so
it'd be great for Meta to release a compatible supported Avatar shader.