Our game is currently on the 1.0.3 SDK using the DrawEyeView path.I’ve
looked into the RENDER_MULTIVIEW approach and while I understand its
purpose, I think that it’s very limiting and it would require quite a
bit of refactoring.Right now our priorit...
I received a review of a user claiming that our game is hard crashing
the phone (S8+), making it reboot.I wonder if we can assume that games
submitted last month have been tested on S8 devices ?The user is also
asking for a refund... is that possible...
I ended up creating one of those OVR surfaces to be used in a blit
(full-screen quad) of the Left and Right eye textures coming from the
rendering of the engine. The shader picks one texture or the other
depending on the "view ID".Here's my class tha...
I see that in VrCubeWorld_NativeActivity.c ...I should have said this
more clearly, but we're trying to replace the DrawEyeView path, so we're
using the VrAppInterface, meaning that we'd have to use ovrSurfaceDef to
render anything to the final displ...
metrocube said: The customer can open a ticket with Oculus customer
support to apply for a refund. Thanks. In my reply I suggested to
contact the staff, but I wasn't sure if how official that was.Another
big relief