Hi all, any of you have any experience producing content for the GO
using Carmack's dynamic 5k video tool? We've been working with it to
"port" some RIFT vr experiences to Go (creating a passive, video-based
version) and have been running into a few ...
This probably has a pretty straightforward answer but does anyone know
of a good way to overlay a watermark/logo to the monitor view while
keeping it from rendering in the headset itself?
Currently running into problem using the standard OVRPlayerController
prefab for simple VR movement; the player can navigate normally when
testing in-editor but when I build out and executable (PC build) the
player can look around etc but stays froze...
valleejulien said: Hello,did you saw this article :smile: Oculus Go now
allows 5.7K
videohttps://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-toolIts
work great on oculus gojulien :smile:Haha, I don't think posted th...
valleejulien said: Hello,did you saw this article :smile: Oculus Go now
allows 5.7K
videohttps://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-toolIts
work great on oculus gojulien :smile:Haha, I don't think posted th...
@imperativity alrighty I'll give that a go, cheers, though I'm guessing
it would be kinda performance heavy to have another camera rendering the
whole scene? I guess I'd set the camera to only render a separate layer
with the logo on it, but then I n...