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Hi all, any of you have any experience producing content for the GO using Carmack's dynamic 5k video tool? We've been working with it to "port" some RIFT vr experiences to Go (creating a passive, video-based version) and have been running into a few ...
This probably has a pretty straightforward answer but does anyone know of a good way to overlay a watermark/logo to the monitor view while keeping it from rendering in the headset itself?
Currently running into problem using the standard OVRPlayerController prefab for simple VR movement; the player can navigate normally when testing in-editor but when I build out and executable (PC build) the player can look around etc but stays froze...
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