On previous headsets, when fixed foveated rendering is enabled, the
low-res regions are distributed all around the edges of the screen, with
regions of varying levels, being strongest in the corners, as shown by
the images below.On the Quest 3 howeve...
That was the only screenshot readily available on Google but the issue
isn't exclusive to Pop One. Any game that uses FFR medium or higher has
the same very large foveated region at the top and very little on the
sides and bottom. Other applications ...