Level 2
since ‎02-04-2017

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I am the developer of the VirtualBoy Go emulator for the Quest/Go. One use it having problems with the registration of the left and right shoulder buttons on his virtualboy controller that he connected with an usb adapter to his Quest 2. Apparently t...
So I just noticed that app->RecenterYaw(true) does not appear to work in the sdk 1.23. The screen gets black for a short time but the view does not get reset. I tested this in my app and the CinemaSDK app.
Hey,in my app I am using a xbox one controller. I am currently using ovrFrameInput.Input.buttonState to get the pressed buttons. The problem with this methode is that I don't get the left and right shoulder buttons or if the sticks are pressed down. ...
Hey,I am currently using the latest ovr sdk (1.15.0) and want to read out controller input. I am using a normal Xbox One controller. With vrFrame.Input.buttonState I get all button pressed exept the right analog stick (BUTTON_RSTICK_UP, BUTTON_RSTICK...
I am currently using cylinder layers for my UI. The layers are obviously curved. Now my question is if it is possible to get flat layers for my ui. I tried using a cube layer but I am not able to set the distance of the layer.