I am using Unity 2018.4.7f1 and latest Oculus integration SDK till date.
When I try to fetch the current logged in users friends list, it is
returned empty. I have 8 oculus friends in my list as of now.
Hey guys what if I want to use the controllers with custom mesh, the
examples scene of custom hands do not use humanoid rigs hence the
animation are not re-targetable. Any idea on that one.