Level 4
since ‎06-05-2019

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  • 28 Posts
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Hi,We want to be able to have multiple release channels (dev, bleeding edge, stable) to service our dev/test team and different clients with different levels of risk tolerance. This is fine if we assign any given user to a single channel, but it seem...
Hi I'm working on an app where the fidelity of text on textures is really important, so I'm using XRSettings.eyeTextureResolutionScale to bump up the overall scene quality. This is working nicely but obviously has a performance cost. I tried switchin...
I'm trying to invite a new user to one of our release channels (for mobile/go), which we've done many times before. I've added the recipient's email, they received the invite clicked on the link to accept the invite, but are getting an error message ...
I'm building a quest app in Unity 2019.2.7f2 with the latest Oculus integration, and when I build the Oculus store app opens on my PC. If I close the store app while building, the build crashes. Is there any way to prevent this?
We are using scrcpy ( to "cast" what our users see to a PC, this works great both tethered and untethered, but requires us to connect the quest to a PC to enable wireless adb access (adb tcpip 5555). This needs to...
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