since ‎02-20-2017

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  • 36 Posts
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I've been posting videos along with my app updates, but only see a thumbnail of them on the web Quest Store. They do play in the Meta Quest phone app, but the "audio toggle" does nothing so they're always silent. For instance Pro Feature Swap and Mor...
One of our customers is seeing this kind of freeze, where the VR image stops updating but you can still look around and past the edges of the last render. The app itself isn't reporting a crash, so I'm wondering how to begin to debug this. Could the ...
For about two months our Quest users have been reporting rare "blue blobs" appearing over their screen. An example image is below, where the blobs are fixed size squares that move with the user's head. We determined it was related to a mid-frame z-bu...
The release notes for 1.41 describe a "low overhead mode" for Player Settings, but after importing I don't see that in Unity 2019.1. It's been in the release notes of Unity 2019.2 so I'm confused is this a Unity or Oculus Integration feature?
Others have asked how to detect when the Go is about to shutdown due to low battery or overheating, so that accumulated game state can be saved then.We know OnApplicationQuit() and OnDestroy() aren't called, and didn't see related events sent by OVRM...