I've been posting videos along with my app updates, but only see a
thumbnail of them on the web Quest Store. They do play in the Meta Quest
phone app, but the "audio toggle" does nothing so they're always silent.
For instance Pro Feature Swap and Mor...
One of our customers is seeing this kind of freeze, where the VR image
stops updating but you can still look around and past the edges of the
last render. The app itself isn't reporting a crash, so I'm wondering
how to begin to debug this. Could the ...
For about two months our Quest users have been reporting rare "blue
blobs" appearing over their screen. An example image is below, where the
blobs are fixed size squares that move with the user's head. We
determined it was related to a mid-frame z-bu...
The release notes for 1.41 describe a "low overhead mode" for Player
Settings, but after importing I don't see that in Unity 2019.1. It's
been in the release notes of Unity 2019.2 so I'm confused is this a
Unity or Oculus Integration feature?
Others have asked how to detect when the Go is about to shutdown due to
low battery or overheating, so that accumulated game state can be saved
then.We know OnApplicationQuit() and OnDestroy() aren't called, and
didn't see related events sent by OVRM...
For anyone else experiencing my problem:I fixed it by rescaling the
offending pano from 8k to 2k tall to better match Quest 3 resolution.
The app upload worked then. Would've been nice for the original error to
say it was too large rather than to try...
Is uploading through the app the ONLY way to get panos onto the Quest
3?I ask because the app tries to upload my pano, but then comes back
"upload failed. try again later."There should be some way to directly
transfer with ADB like regular pictures. ...
We've been able to upload with "supportedDevices=quest2|questpro" to our
release channel, that did not download to Quest 1. But the reverse did
not work... A build uploaded with "supportedDevices=quest" also
downloaded to Quest 2 & Pro, which was bad...