I was wondering if anyone has been successful in getting hand tracking
to work with a unity build targetted for windows?Considering you can use
hand tracking with the oculus link inside Unity editor, surely this can
be done for a build too...?The app...
Soo, I know you're able to use hand-tracking in the Unity editor via
Oculus Link, but how come you're not able to use hand tracking with a
build targetted for windows? It's clearly possible considering you can
have hand tracking in the editor, surely...