I remember seeing certain apps have a popup saying "you play space needs
to be at least x by z meters to play this app". Seems it should go in
the Android Manifest since it says it before starting the app , but I
could not find any info regarding thi...
Unity supports compute shaders for GL ES 3.1 - which is what gpu on the
snapdragon 821 supports.When querying Unity
SystemInfo.supportRenderTexture on the device it does return true, but
the rendertexture doesn't get updated after the dispatch call w...
I wanted to try this out but experience the same issue, tried
re-installing meta quest remote desktop to no avail. The windows app
just says "No available devices" and inside the headset it just says
"Looking for computers" momentarily and then the t...
Nice thanks. I can get eye tracking working over link now by enabling
OpenXR beta features on the windows Oculus App settings and toggling Eye
tracking over Link there.Android builds now crash on startup though, but
I can see that the eye tracking pe...
I have the same issue as OP, I let Oculus Integration tool create a
store compatible manifest, I've verified it contains permissions and
feature-usages for all 3 movement features (eye, body, face).When I
inspect the installed apk with adb I can see ...
I have the same issue. From what I gather since I've seen videos of
people using Link with Eye tracking is should be supported.I've noticed
that in the OVRManager component you can set the Movement SDK functions
to REQUIRED and then tick all the boxe...