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From what I read GearVR Oculus Concepts apps must be free. Are in-app purchases allowed?
I have an NDK app (that uses VrAppInterface in C++) and I want to link to the platform library to add in-app purchase support. I thought I should simply be able to link to libovrplatform.so in Android/libs/armeabi-v7a and include svcjar.jar in my pro...
I have a native app that adjusts the eye view matrix for doing additional turning on top of the view matrix I'm getting in VrAppInterface::::DrawEyeView. I properly set the ExternalVelocity matrix. It works fine, except for objects that I want to rem...
I'm playing around with the VrCubeWorld_Framework native sample in the Oculus Mobile SDK (1.0.0.1) with a Galaxy S7. I decided to try to rotate the view independent of the head orientation (I'm just experimenting), but I get a lot of judder (or shaky...