I was under the impression that test users are created at an
organization level. However, it turns out that only the developer that
created the test user can manage them via the 'Test User' tab in the
Developer Dashboard. Other developers can't even ...
Is OVRPlugin.GetAdaptiveGPUPerformanceScale() working for anyone else on
Quest? It only returns a value of 1 for me. Essentially, what I'm trying
to do, is getting 'Adaptive Resolution' working on Quest, but that's
#ifdef'ed out on Android by default...
I think it would be great if the Oculus Browser would support launch
intents:
https://developer.android.com/guide/components/intents-filtersAt least
to my knowledge this isn't currently supported and app deep linking on
Quest only works between apps,...
I was wondering, if anyone still has a local copy of the sample project
forthe "Stereo Shading Reprojection" technique that was released 3rd
ofAugust 2017 on the Oculus Developer blog. The asset is no longer
available onthe Unity Asset Store. I'd be ...
Thanks for posting the answer. I had the exact same issues in Unity
2022.3.7f1 with com.meta.xr.simulator v54.0.1-preview. Downgrading the
other com.meta.xr.sdk.utilities package to v54.0.1-preview fixed the
crashes for me (i.e. don't use the latest ...
I'm trying to do the same thing, but it won't let me build. I'm still
getting "Oculus Utilities Plugin with OpenXR only supports linear
lighting. Please set 'Rendering/Color Space' to 'Linear' in Player
Settings" even though I'm using Vulkan. Did you...
First off, having the Oculus Utilities distributed through the
PackageManager is much appreciated!Here is some feedback after taking a
first look:it seems the Interaction SDK ("Interaction" folder in the
traditional Oculus Integration) is not yet ava...