Oculus Integration 49 gives errors when importing (of one which doesn't
disappear whatever we tried), using Unity
error CS1061: 'List' does not contain...
For some reason since updating to integration 43/44/46 I keep getting an
error during entitlement checking.Unity 2021.1.21f1 UnityException:
Request with no handler. This should never
We are preparing to launch our old yet updated game for Quest.Since
GearVR isn't supported anymore, we won't be updating for that platform
anymore, however, we would like to be able to grant owners of our game
on GearVR a chance to get the game on Qu...
One of our workstations got updated to v14, and ever since we can't get
an image on the HMD via our host compositing application, Black Magic
Design's Fusion 9 and Fusion Studio 16.When switching to OpenVR in that
app we can it see it render and actu...
Yes, deleting might be a solution, until you rely on voice in your app.I
just don't understand how this passed testing before release, as .NET
Standard 2.0 and .NET 4.x both do not have support for
Enumerable.ToHashSet, .NET Standard 2.1 does however...
Okay, found the issue, the problem was right there in the error report
(even though it's a bit vague) so Oculus.Platform.Request request =
Okay, 'solved' it, so in case anyone runs into this, here's the run
down.It seems in order to run desktop mode, you need to build with
virtual reality support enabled, and start your build with '-vrmode
none' (which didn't work), but what the manual ...
The scripts we used at this point are rather workflow or project
specific and have too much research and development put into it to be
simply released for free, however, i will look into it, see if rewriting
the script to create a more general purpos...